#include "PCH.h"
#include "DeHullShader.h"
using namespace DeviousRenderer;

DeHullShader::DeHullShader(ID3D11HullShader* pShader)
	: m_pShader(pShader)
{

}

DeHullShader::~DeHullShader()
{
	SAFE_DELETE(m_pShader);
}

